Maps with different dimensions will result in empty, impassable black spots.Negative offsets are supported, but they will simply truncate your map if you shift it to the left or top.You cannot connect maps to the left or top. You must begin from the top-left and connect maps to the right or bottom.They all use the same tileset, so you cannot connect two maps with two different tilesets (you can, but the tileset will automatically change to the current map’s tileset).There are several things to keep in mind about connected maps A special “recurse limit” argument is provided in order to tell the map when to stop looping. The origin is located at the upper left corner of each map.For example, if map 2 connects to map 1, and map 1 connects to map 2, then we can have a looping map. Recursive Positioning. This mode specifies all offsets to be relative to the parent map.Absolute Positioning. This mode specifies all offsets to be in absolute coordinates, where the origin is fixed at the upper-left corner of the current map you are editing.By default it is “recursive positioning” but you can change this in the configuration. This script provides two types of positioning for map connecting. Here is an example demonstrating how to connect map 2 to map 1 side-by-side. Positive y-values shift it down, negative y-values shift it up. Positive x-values shift it to the right, negative-x values shift it to the left. The map_id is the ID of the map that you want to connect to the current map, and the offset_x and offset_y is the position that the new map will be placed. To connect maps together, use note-tags in each map to specify which maps should be connected to it: Using map connections allows you to overcome this limitation in the game. The editor has a limitation of 250000 tiles, or a 500×500 map. You can create a map in separate parts and then connect it all together to produce one large map. This script allows you to connect maps together, providing a seamless transition from one map to another (because there is no actual transition). However, this map can be manipulated at runtime. By default, RPG Maker displays one map when you are in the map scene.
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